TV Club: Doctor Who, The War Games, episodes 6-10

“The War Games,” episodes 6-10 (season 6, episodes 40-44. Originally aired May 24-June 21, 1969)

It’s tempting to skip ahead and dive right into the final episode of “The War Games,” since it casts the longest shadow over Doctor Who‘s future evolution. The War Lords may be in all 10 episodes of the story, but they never return to the series, and the Time Lords do—even now when they’re all dead or missing, the Doctor’s guilt and loneliness over their absence is a crucial element of his character. And just in the interest of keeping this relatively short, I’m not going to spend a lot of time on episodes six through nine, even though there’s a lot of interest happening in that penultimate section of the serial, as the long arc of the War Zones story enters its final phase.

In a way, “War Games” recapitulates in miniature Doctor Who‘s development over its first six seasons—beginning by dropping the Doctor and his companions into (what appears to be, but isn’t really) a horrifyingly real and deadly historical story before slowly shifting into more familiarly strange and psychedelic sci-fi territory. And since that’s actually where the Doctor is more comfortable, it ‘s maybe not surprising that his actions against the War Zones’ alien masters grow bolder and more effective as things progress. In fact, the major tension in the story during this section isn’t really about whether the Doctor will win, even though there are a few times he appears to be in deadly peril or imminent defeat. It’s about the growing dissension in the ranks of the villains, as the distrust between the Security Chief and War Chief boils over and the renegade Time Lord turns out to have different objectives than his alien allies. (This feeds into the “is he really the Master?” question, which I’ll get into a little later.)

Originally published Dec. 4 on avclub.com. Read the complete article.

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